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authorbrian m. carlson <sandals@crustytoothpaste.net>2026-02-07 20:04:35 +0000
committerJunio C Hamano <gitster@pobox.com>2026-02-07 17:41:01 -0800
commite25c7c9393625df7f3f0596ebe79602afe3b5f7f (patch)
treeafee4a303770b2f23d4c2bdb66409b1046827dc8 /contrib/persistent-https
parentb674d1036a3a82aaccfd5586007006f1f08648ef (diff)
downloadgit-e25c7c9393625df7f3f0596ebe79602afe3b5f7f.tar.gz
git-e25c7c9393625df7f3f0596ebe79602afe3b5f7f.zip
rust: add a hash algorithm abstraction
This works very similarly to the existing one in C except that it doesn't provide any functionality to hash an object. We don't currently need that right now, but the use of those function pointers do make it substantially more difficult to write a bit-for-bit identical structure across the C/Rust interface, so omit them for now. Instead of the more customary "&self", use "self", because the former is the size of a pointer and the latter is the size of an integer on most systems. Don't define an unknown value but use an Option for that instead. Update the object ID structure to allow slicing the data appropriately for the algorithm. Signed-off-by: brian m. carlson <sandals@crustytoothpaste.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
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