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authorTvrtko Ursulin <tvrtko.ursulin@igalia.com>2024-11-15 10:21:51 +0000
committerChristian König <christian.koenig@amd.com>2025-01-09 16:34:01 +0100
commit178ada9d6e90637667a7410dd7fe75fbbe2cd4c5 (patch)
tree1f84a6aa44d201942565920d06e01bd1f7a4b3c5 /drivers/dma-buf
parentdrm/virtio: Factor out common dmabuf unmapping code (diff)
downloadlinux-178ada9d6e90637667a7410dd7fe75fbbe2cd4c5.tar.gz
linux-178ada9d6e90637667a7410dd7fe75fbbe2cd4c5.zip
dma-fence: Add a single fence fast path for fence merging
Testing some workloads in two different scenarios, such as games running under Gamescope on a Steam Deck, or vkcube under a Plasma desktop, shows that in a significant portion of calls the dma_fence_unwrap_merge helper is called with just a single unsignalled fence. Therefore it is worthile to add a fast path for that case and so bypass the memory allocation and insertion sort attempts. Tested scenarios: 1) Hogwarts Legacy under Gamescope ~1500 calls per second to __dma_fence_unwrap_merge. Percentages per number of fences buckets, before and after checking for signalled status, sorting and flattening: N Before After 0 0.85% 1 69.80% -> The new fast path. 2-9 29.36% 9% (Ie. 91% of this bucket flattened to 1 fence) 10-19 20-40 50+ 2) Cyberpunk 2077 under Gamescope ~2400 calls per second. N Before After 0 0.71% 1 52.53% -> The new fast path. 2-9 44.38% 50.60% (Ie. half resolved to a single fence) 10-19 2.34% 20-40 0.06% 50+ 3) vkcube under Plasma 90 calls per second. N Before After 0 1 2-9 100% 0% (Ie. all resolved to a single fence) 10-19 20-40 50+ In the case of vkcube all invocations in the 2-9 bucket were actually just two input fences. v2: * Correct local variable name and hold on to unsignaled reference. (Chistian) Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Friedrich Vock <friedrich.vock@gmx.de> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20241115102153.1980-4-tursulin@igalia.com
Diffstat (limited to 'drivers/dma-buf')
-rw-r--r--drivers/dma-buf/dma-fence-unwrap.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/drivers/dma-buf/dma-fence-unwrap.c b/drivers/dma-buf/dma-fence-unwrap.c
index 6345062731f1..2a059ac0ed27 100644
--- a/drivers/dma-buf/dma-fence-unwrap.c
+++ b/drivers/dma-buf/dma-fence-unwrap.c
@@ -84,8 +84,8 @@ struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
struct dma_fence **fences,
struct dma_fence_unwrap *iter)
{
+ struct dma_fence *tmp, *unsignaled = NULL, **array;
struct dma_fence_array *result;
- struct dma_fence *tmp, **array;
ktime_t timestamp;
int i, j, count;
@@ -94,6 +94,8 @@ struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
for (i = 0; i < num_fences; ++i) {
dma_fence_unwrap_for_each(tmp, &iter[i], fences[i]) {
if (!dma_fence_is_signaled(tmp)) {
+ dma_fence_put(unsignaled);
+ unsignaled = dma_fence_get(tmp);
++count;
} else {
ktime_t t = dma_fence_timestamp(tmp);
@@ -107,9 +109,16 @@ struct dma_fence *__dma_fence_unwrap_merge(unsigned int num_fences,
/*
* If we couldn't find a pending fence just return a private signaled
* fence with the timestamp of the last signaled one.
+ *
+ * Or if there was a single unsignaled fence left we can return it
+ * directly and early since that is a major path on many workloads.
*/
if (count == 0)
return dma_fence_allocate_private_stub(timestamp);
+ else if (count == 1)
+ return unsignaled;
+
+ dma_fence_put(unsignaled);
array = kmalloc_array(count, sizeof(*array), GFP_KERNEL);
if (!array)