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The GSP firmware is a binary blob that is verified, loaded, and run by
the GSP bootloader. Its presentation is a bit peculiar as the GSP
bootloader expects to be given a DMA address to a 3-levels page table
mapping the GSP firmware at address 0 of its own address space.
Prepare such a structure containing the DMA-mapped firmware as well as
the DMA-mapped page tables, and a way to obtain the DMA handle of the
level 0 page table.
Then, move the GSP firmware instance from the `Firmware` struct to the
`start_gsp` method since it doesn't need to be kept after the GSP is
booted.
As we are performing the required ELF section parsing and radix3 page
table building, remove these items from the TODO file.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-7-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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The Booter signed firmware is an essential part of bringing up the GSP
on Turing and Ampere. It is loaded on the sec2 falcon core and is
responsible for loading and running the RISC-V GSP bootloader into the
GSP core.
Add support for parsing the Booter firmware loaded from userspace, patch
its signatures, and store it into a form that is ready to be loaded and
executed on the sec2 falcon.
Then, move the Booter instance from the `Firmware` struct to the
`start_gsp` method since it doesn't need to be kept after the GSP is
booted.
We do not run Booter yet, as its own payload (the GSP bootloader and
firmware image) still need to be prepared.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-6-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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Right now the GSP boot code is very incomplete and limited to running
FRTS, so having it in `Gpu::new` is not a big constraint.
However, this will change as we add more steps of the GSP boot process,
and not all GPU families follow the same procedure, so having these
steps in a dedicated method is the logical construct.
There is also the fact the GSP will require its own runtime data, and
while it won't immediately need to be pinned, we want to be ready for
the time where it will - most likely when it starts using mutexes.
Thus, add an empty `Gsp` type that is pinned inside `Gpu` and
initialized using a pin initializer. This sets the constraint we need to
observe from the start, and could spare us some costly refactoring down
the road.
Then, move the code related to GSP boot to the `gsp::boot` module, as
part of the `Gsp` implementation.
Doing so allows us to make `Gpu::new` return a fallible `impl PinInit`
instead of a `Result.` This is more idiomatic when working with pinned
objects, and sets up the pinned initialization pattern we want to
preserve as the code grows more complex.
Acked-by: Danilo Krummrich <dakr@kernel.org>
Link: https://lore.kernel.org/r/20250913-nova_firmware-v6-2-9007079548b0@nvidia.com
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
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