diff options
| author | Patrick Steinhardt <ps@pks.im> | 2025-11-03 08:42:01 +0100 |
|---|---|---|
| committer | Junio C Hamano <gitster@pobox.com> | 2025-11-03 12:18:46 -0800 |
| commit | 90a93f9dea88532623ef7422dbc21d8dc70a58dd (patch) | |
| tree | 5874725a677983485dfc406ab5dbfd0282e08bbb /odb.h | |
| parent | object-file: introduce `struct odb_source_loose` (diff) | |
| download | git-90a93f9dea88532623ef7422dbc21d8dc70a58dd.tar.gz git-90a93f9dea88532623ef7422dbc21d8dc70a58dd.zip | |
object-file: move loose object cache into loose source
Our loose objects use a cache that (optionally) stores all objects for
each of the opened sharding directories. This cache is located in the
`struct odb_source`, but now that we have `struct odb_source_loose` it
makes sense to move it into the latter structure so that all state that
relates to loose objects is entirely self-contained.
Do so. While at it, rename corresponding functions to have a prefix that
relates to `struct odb_source_loose`.
Note that despite this prefix, the functions still accept a `struct
odb_source` as input. This is done intentionally: once we introduce
pluggable object databases, we will continue to accept this struct but
then do a cast inside these functions to `struct odb_source_loose`. This
design is similar to how we do it for our ref backends.
Signed-off-by: Patrick Steinhardt <ps@pks.im>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'odb.h')
| -rw-r--r-- | odb.h | 12 |
1 files changed, 0 insertions, 12 deletions
@@ -51,18 +51,6 @@ struct odb_source { /* Private state for loose objects. */ struct odb_source_loose *loose; - /* - * Used to store the results of readdir(3) calls when we are OK - * sacrificing accuracy due to races for speed. That includes - * object existence with OBJECT_INFO_QUICK, as well as - * our search for unique abbreviated hashes. Don't use it for tasks - * requiring greater accuracy! - * - * Be sure to call odb_load_loose_cache() before using. - */ - uint32_t loose_objects_subdir_seen[8]; /* 256 bits */ - struct oidtree *loose_objects_cache; - /* Map between object IDs for loose objects. */ struct loose_object_map *loose_map; |
