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authorPatrick Steinhardt <ps@pks.im>2025-11-03 08:42:01 +0100
committerJunio C Hamano <gitster@pobox.com>2025-11-03 12:18:46 -0800
commit90a93f9dea88532623ef7422dbc21d8dc70a58dd (patch)
tree5874725a677983485dfc406ab5dbfd0282e08bbb /odb.h
parentobject-file: introduce `struct odb_source_loose` (diff)
downloadgit-90a93f9dea88532623ef7422dbc21d8dc70a58dd.tar.gz
git-90a93f9dea88532623ef7422dbc21d8dc70a58dd.zip
object-file: move loose object cache into loose source
Our loose objects use a cache that (optionally) stores all objects for each of the opened sharding directories. This cache is located in the `struct odb_source`, but now that we have `struct odb_source_loose` it makes sense to move it into the latter structure so that all state that relates to loose objects is entirely self-contained. Do so. While at it, rename corresponding functions to have a prefix that relates to `struct odb_source_loose`. Note that despite this prefix, the functions still accept a `struct odb_source` as input. This is done intentionally: once we introduce pluggable object databases, we will continue to accept this struct but then do a cast inside these functions to `struct odb_source_loose`. This design is similar to how we do it for our ref backends. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
Diffstat (limited to 'odb.h')
-rw-r--r--odb.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/odb.h b/odb.h
index 49b398beda..77104396af 100644
--- a/odb.h
+++ b/odb.h
@@ -51,18 +51,6 @@ struct odb_source {
/* Private state for loose objects. */
struct odb_source_loose *loose;
- /*
- * Used to store the results of readdir(3) calls when we are OK
- * sacrificing accuracy due to races for speed. That includes
- * object existence with OBJECT_INFO_QUICK, as well as
- * our search for unique abbreviated hashes. Don't use it for tasks
- * requiring greater accuracy!
- *
- * Be sure to call odb_load_loose_cache() before using.
- */
- uint32_t loose_objects_subdir_seen[8]; /* 256 bits */
- struct oidtree *loose_objects_cache;
-
/* Map between object IDs for loose objects. */
struct loose_object_map *loose_map;